You gotta give the dojo guys credit. Thanks to @uhop for following up on my previous blog post. Even though my bug was pretty edge case, its great to see the dojo community going the extra mile to fix it. Its small things like this which make all the difference.
On another dojo related note, I attended the DDD at AOL in Mountain View on Thursday. Always good times hanging out with the dojo crew. Some really cool stuff in the pipeline too. It was great to get some samples of the dojo/django collaboration happening with Tobias and Mike's drawing samples were really cool too - I didn't know stuff like that was possible in the browser. Looking forward to dojo 1.4 already. Rob Christiansen from Adobe AIR popped in too - sounds like there's a lot in the pipeline for AIR 2.0. Maybe the dair dojo project will get rejuvenated with the arrival of AIR 2.0 and dojo 1.4
Sunday, September 13, 2009
Wednesday, September 2, 2009
dojo drag and drop in AIR
Looking at common.js in the dojo.dnd package, I see this nice utility function:
However, this doesn't seem to work in AIR (only tested running on mac so far).
Switching the code to look like:
seems to do the trick
Paste your text here.dojo.dnd._isMac = navigator.appVersion.indexOf("Macintosh") >= 0;
dojo.dnd._copyKey = dojo.dnd._isMac ? "metaKey" : "ctrlKey";
dojo.dnd.getCopyKeyState = function(e) {
// summary: abstracts away the difference between selection on Mac and PC,
// and returns the state of the "copy" key to be pressed.
// e: Event: mouse event
return e[dojo.dnd._copyKey]; // Boolean
};
However, this doesn't seem to work in AIR (only tested running on mac so far).
Switching the code to look like:
dojo.dnd._isMac = navigator.appVersion.indexOf("Macintosh") >= 0;
dojo.dnd._isAir = navigator.appVersion.indexOf("AdobeAIR") >= 0;
dojo.dnd._copyKey = dojo.dnd._isMac && !dojo.dnd._isAir ? "metaKey" : "ctrlKey";
seems to do the trick
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